Enums
This is a list of the available enums, #defines and flags.
Commands​
CMD_NONE
CMD_EXIT_MENU_ACCEPT
CMD_EXIT_MENU_ABORT
CMD_GOTO_POINT
CMD_FOLLOW_PERSON
CMD_CREATE_BEACON
CMD_BUILD_BUILDING
CMD_GET_WOOD
CMD_GO_IN_BLDG
CMD_DROP_WOOD
CMD_DISMANTLE_BUILDING
CMD_GUARD_AREA
CMD_SPARE
CMD_SPY_BURN_WOOD
CMD_SPY_INTERROGATE
CMD_SPY_SABOTAGE
CMD_SPY_DISGUISE
CMD_RELIGIOUS_PREACH
CMD_MOVE_REINCARN_SITE
CMD_ATTACK_AREA_2
CMD_ENTER_PORTAL
CMD_AUTO_ATTACK_AREA
CMD_GET_INTO_VEHICLE
CMD_GET_OUT_OF_VEHICLE
CMD_CONVERT_WILD
CMD_GUARD_AREA_PATROL
CMD_FLATTEN
CMD_HEAD_PRAY
CMD_ATTACK_TARGET
CMD_GET_DISCOVERY
CMD_GUARD_SHAMAN
CMD_RELIGIOUS_BLDG_PREACH
CMD_AUTO_RELIGIOUS_PREACH
CMD_LIBRARY_PRAY
CMD_SEEK_NEAREST_BLDGS
Drawing​
alpha_tables
ghost_table
LB_DRAW_FLAG_GLASS
LB_DRAW_FLAG_INVERT_GLASS
LB_DRAW_FLAG_FADE
Draw Flags​
DF_THING_DRAWN
DF_NO_ANIMATE
DF_OMNI_DIR
DF_MORPH
DF_THING_NO_DRAW
DF_NO_ROLL_TILT
DF_SCALABLE_SPECIAL
DF_POINTABLE
DF_DRAW_INFO_SET
DF_USE_SCALE
DF_MORPH_STOP_AT_FRAME
DF_MORPH_NOT_OK_TO_STOP
DF_MORPH_JUMP_TO_NEW_OBJECT
DF_NO_SPRITE_ANIM_SHADOW
DF_GLASS
DF_USE_ENGINE_SHADOW
DF_HIDE_ON_ANIM_FINISH
Color IDs​
CLR_WHITE
CLR_BLACK
CLR_RED
CLR_GREEN
CLR_BLUE
CLR_YELLOW
CLR_PINK
CLR_TURQUOISE
CLR_DARK_BLUE
CLR_LIGHT_GREY
CLR_DARK_GREY
CLR_DARK_PURPLE
CLR_DARK_RED
CLR_VDARK_RED
Fonts​
SMALL_FONT (0)
LARGE_FONT (1)
V_SMALL_FONT (2)
P3_LARGE_FONT (3)
P3_SMALL_FONT_NORMAL (4)
P3_SMALL_FONT_GREEN (5)
P3_V_SMALL_FONT_NORMAL (6)
P3_V_SMALL_FONT_GREEN (7)
SMALL_FONT_2 (8)
P3_V_LARGE_FONT (9)
P3_ENCYC_FONT_GREEN (10)
P3_ENCYC_FONT_RED (11)
Skins​
TRIBES_MODE_GOD
TRIBES_MODE_NORMAL
TRIBES_MODE_ENEMY
Banks​
BANK_NORMAL
BANK_USER_CUSTOM_0
BANK_USER_CUSTOM_1
BANK_USER_CUSTOM_2
BANK_USER_CUSTOM_3
BANK_MVHFX
BANK_MV8P
BANK_WOLF_PELT_BLUE
BANK_WOLF_CREATURE
BANK_ARCHER_BLUE
BANK_ARCHER_RED
BANK_ARCHER_YELLOW
BANK_ARCHER_GREEN
BANK_ARCHER_WHITE
BANK_MELEE_GHOUL_BLUE
BANK_MELEE_GHOUL_RED
BANK_MELEE_GHOUL_YELLOW
BANK_MELEE_GHOUL_GREEN
BANK_MELEE_GHOUL_WHITE
BANK_RANGED_GHOUL_BLUE
BANK_RANGED_GHOUL_RED
BANK_RANGED_GHOUL_YELLOW
BANK_RANGED_GHOUL_GREEN
BANK_RANGED_GHOUL_WHITE
BLOCKS_BANK_DEFAULT
BLOCKS_BANK_CUSTOM
BLOCKS_BANK_CUSTOM2
BLOCKS_BANK_CUSTOM3
BLOCKS_BANK_8P
BLOCKS_BANK_8P2
Sky​
SKY_CLR_LIGHTSTORM_ON
SKY_CLR_LIGHTSTORM_OFF
SKY_CLR_FIRESTORM_ON
SKY_CLR_FIRESTORM_OFF
ThingDrawInfo​
TDI_SPRITE_F1_D1
TDI_SPRITE_F4_D1
TDI_OBJECT_GENERIC
TDI_OBJECT_GENERIC_ANIM
TDI_OBJECT_GENERIC_MORPH
TDI_OBJECT_BLDG
TDI_DEBUG_BOX
TDI_NO_DRAW
TDI_SPRITE_CIRCLES
TDI_TID
TDI_BLDG_CONSTRUCTION
TDI_SOUL_CONVERT
TDI_BEACON_DISPLAY
TDI_SPR_ANIM
TDI_SPR_ANIM_BRAVE
TDI_SPR_ANIM_WARRIOR
TDI_SPR_ANIM_RELIGIOUS
TDI_SPR_ANIM_SPY
TDI_SPR_ANIM_SUPER
TDI_SPR_ANIM_BRAVE_2
TDI_SPR_ANIM_WARRIOR_2
TDI_SPR_ANIM_RELIGIOUS_2
TDI_SPR_ANIM_SPY_2
TDI_SPR_ANIM_SUPER_2
TDI_SPRITE_F8_D1
TDI_OBJECT_FACE
TDI_FLY_THINGUMMY
TDI_BRIDGE_CONTROL
TDI_OBJECT_UPLIT
TDI_SPRITE_F4_D1_ALPHA
TDI_SPRITE_F9_D1_ALPHA
TDI_SPRITE_F12_D1_ALPHA
TDI_SPRITE_F8_D1_ALPHA_MIXED
TDI_WALL_PIECE
TDI_SPRITE_WW
TDI_LIGHTNING_STRAND
TDI_OBJECT_ROLLTILT
TDI_SPRITE_F20_D1_ALPHA_TINTABLE
TDI_SPRITE_F9_D1
TDI_SPRITE_F14_D1_ALPHA
TDI_SPRITE_F16_D1_ALPHA
TDI_SPRITE_F8_D1_ALPHA
TDI_SPRITE_F6_D1_ALPHA
TDI_SPRITE_F14_D1_ALPHA_TINTABLE
TDI_SPRITE_F16_D1_ALPHA_TINTABLE
TDI_SPRITE_F8_D1_ALPHA_TINTABLE
TDI_SPRITE_F6_D1_ALPHA_TINTABLE
TDI_SPRITE_F4_D1_ALPHA_TINTABLE
TDI_DAMAGED_BLDG_SMOKE
TDI_OBJECT_ADD_ON
TDI_OBJECT_ADD_MORPH
TDI_SPRITE_F10_D1_ALPHA
TDI_SWAMP
TDI_SCENERY_GENERIC
Sprites​
SP_FIGHT_MARKER
SP_ARROW_INDICATOR
SP_TREE_1
SP_TREE_2
SP_SHEEP
SP_SHEEP_2
SP_SHEEP_3
SP_SHEEP_4
SP_SHEEP_5
SP_SMALL_FIGHT_MARKER
SP_REINCARNATION_MARKER
SP_NUMBER_1
SP_NUMBER_2
SP_NUMBER_3
SP_LAMP
SP_CREATURE_TEMP_EAT
SP_CREATURE_TEMP_DRINK
SP_CREATURE_TEMP_MATE
SP_CREATURE_TEMP_RUN
SP_TREE_ICON
SP_PERSON_ICON
SP_BIG_PERSON_ICON
SP_WOOD_SHADOW
SP_WOOD_PILE
SP_TID_CMD_STUCK
SP_TID_CMD_GOTO
SP_TID_CMD_FIGHT
SP_TID_CMD_GO_IN
SP_TID_CMD_CHOP_TREE
SP_TID_CMD_SABOTAGE
SP_TID_CMD_BUILD
SP_TID_CMD_IN_BALLOON
SP_TID_CMD_IN_BOAT
SP_TID_CMD_DISMANTLE
SP_TID_CMD_PRAY
SP_TID_CMD_DISGUISE
SP_TID_CMD_GUARD
SP_TID_CMD_PICKUP_WOOD
SP_TID_CMD_PICKUP_OBJECT
SP_TID_CMD_IDLE
SP_TID_WOOD_PILE
SP_CMD_RELIGIOUS_PREACH_SMALL
SP_CMD_ENTER_PORTAL_SMALL
SP_CMD_GET_ON_VEHICLE_SMALL
SP_CMD_GET_OFF_VEHICLE_SMALL
SP_CMD_FLATTEN_SMALL
SP_TID_BUILD_NORMAL
SP_TID_BUILD_OVER
SP_TID_BUILD_CLICKED
SP_TID_DISMANTLE_NORMAL
SP_TID_DISMANTLE_OVER
SP_TID_DISMANTLE_CLICKED
SP_TID_BASE_PTR
SP_SELECTED_INDICATOR
SP_ONE_SHOT_ON
SP_ONE_SHOT_OFF
SP_TRAINING_MANA_ON
SP_TRAINING_MANA_OFF
SP_TRAINING_MANA_CLICKED
SP_NEW_FIGHT_ICON
SP_DISEMBARK_NORMAL
SP_DISEMBARK_OVER
SP_DISEMBARK_CLICKED
SP_ONE_SHOT_HEAD
SP_ONE_SHOT_TEMP_OFF
SP_ONE_SHOT_TEMP_OFF_HILITE
SP_ONE_SHOT_OFF_HILITE
SP_GRAVE
SP_LORES_SCANNER_CORNER_TL
SP_LORES_SCANNER_CORNER_TR
SP_LORES_SCANNER_CORNER_BL
SP_LORES_SCANNER_CORNER_BR
SP_HELP_ICON_SMALL
SP_HELP_ICON_LARGE
SP_EMPTY_HOUSE
SP_DT_W
SP_DT_SW
SP_DT_P
SP_DT_S
SP_DT_EMPTY
SP_LIBRARY
SP_TOTEM
SP_SHAMAN_TOTEM
SP_HEAD_TOTEM
SP_WORLD_BOAT
SP_WORLD_BALLOON
SP_DT_MM
SP_HOUSE_3_0
SP_HOUSE_3_1
SP_HOUSE_3_2
SP_HOUSE_3_3
SP_HOUSE_4_0
SP_HOUSE_4_1
SP_HOUSE_4_2
SP_HOUSE_4_3
SP_HOUSE_4_4
SP_HOUSE_5_0
SP_HOUSE_5_1
SP_HOUSE_5_2
SP_HOUSE_5_3
SP_HOUSE_5_4
SP_HOUSE_5_5
SP_PRISON
SP_AOD_STATUE
SP_DT_BRAVE
SP_BLDG_WARRIOR
SP_BLDG_S_WARRIOR
SP_BLDG_PREACHER
SP_BLDG_SPY
SP_BLDG_BOAT
SP_BLDG_BALLOON
SP_MSG_BOOK
SP_MSG_PRAY
SP_MSG_EXCLAM
SP_MSG_INFO
SP_MSG_FLAG
SP_MSG_FIGHT
SP_MSG_ZOOM
SP_MSG_SUPER
SP_MSG_PREACH
SP_CMD_END_ACCEPT
SP_CMD_END_ABORT
SP_CMD_GOTO_POINT
SP_CMD_FOLLOW_PERSON
SP_CMD_CREATE_BEACON
SP_CMD_BUILD_BLDG
SP_CMD_GET_WOOD
SP_CMD_GO_IN_BLDG
SP_CMD_DROP_WOOD
SP_CMD_DECONSTRUCT_BLDG
SP_CMD_GET_WOOD_FROM_BLDG
SP_CMD_ATTACK
SP_CMD_SPY_BURN_WOOD
SP_CMD_SPY_INTERROGATE
SP_CMD_SPY_SABOTAGE
SP_CMD_SPY_DISGUISE
SP_CMD_RELIGIOUS_PREACH
SP_CMD_ENTER_PORTAL
SP_CMD_FLATTEN
SP_MAP_BACKGROUND
SP_SCORE_BACKGROUND
SP_SMALL_SHADOW
SP_BIG_SHADOW
SP_CIRCLE_BACKGROUND
SP_PEOPLE_BACKGROUND
SP_PEOPLE_PORTRAITS
SP_BUILDING_BACKGROUND
SP_CIRCLE_HIGHLIGHT
SP_SPELL_OK
SP_SPELL_NOT_OK
SP_BIG_FIRE
SP_SPELL_BACKGROUND
SP_SPELL_BUTTON_HILIGHT
SP_CMD_ANIM_NUM_FRAMES
SP_CMD_ANIM_WAITING
SP_CMD_ANIM_END_ACCEPT
SP_CMD_ANIM_END_ABORT
SP_CMD_ANIM_GOTO_POINT
SP_CMD_ANIM_FOLLOW_PERSON
SP_CMD_ANIM_CREATE_BEACON
SP_CMD_ANIM_BUILD_BLDG
SP_CMD_ANIM_GET_WOOD
SP_CMD_ANIM_GO_IN_BLDG
SP_CMD_ANIM_DROP_WOOD
SP_CMD_ANIM_DECONSTRUCT_BLDG
SP_CMD_ANIM_GET_WOOD_FROM_BLDG
SP_CMD_ANIM_ATTACK
SP_CMD_ANIM_SPY_BURN_WOOD
SP_CMD_ANIM_SPY_INTERROGATE
SP_CMD_ANIM_SPY_SABOTAGE
SP_CMD_ANIM_SPY_DISGUISE
SP_CMD_ANIM_RELIGIOUS_PREACH
SP_CMD_ANIM_ENTER_PORTAL
SP_CMD_ANIM_GET_ON_VEHICLE
SP_CMD_ANIM_GET_OFF_VEHICLE
SP_CMD_ANIM_FLATTEN
SP_PEOPLE_BACKGROUND2
SP_UI_BUTTON_IN
SP_DRUM_TOWER_ICON
SP_FLARE_1
SP_FLARE_2
SP_FLARE_3
SP_FLARE_4
SP_SMOKE_1
SP_SMOKE_2
SP_SMOKE_3
SP_SMOKE_4
SP_SMOKE_DIE_1
SP_SMOKE_DIE_2
SP_SMOKE_DIE_3
SP_SMOKE_DIE_4
SP_LIGHTNING_ELEM_1
SP_LIGHTNING_ELEM_2
SP_LIGHTNING_ELEM_3
SP_LIGHTNING_ELEM_4
SP_LIGHTNING_ELEM_DIE_1
SP_LIGHTNING_ELEM_DIE_2
SP_LIGHTNING_ELEM_DIE_3
SP_LIGHTNING_ELEM_DIE_4
SP_FIREBALL_1
SP_FIREBALL_2
SP_FIREBALL_3
SP_FIREBALL_4
SP_FIREBALL_DIE_1
SP_FIREBALL_DIE_2
SP_FIREBALL_DIE_3
SP_FIREBALL_DIE_4
SP_BLACK_SMOKE_1
SP_BLACK_SMOKE_2
SP_BLACK_SMOKE_3
SP_BLACK_SMOKE_4
SP_BLACK_SMOKE_DIE_1
SP_BLACK_SMOKE_DIE_2
SP_BLACK_SMOKE_DIE_3
SP_BLACK_SMOKE_DIE_4
SP_ROCK_1_F1
SP_ROCK_1_F2
SP_ROCK_1_F3
SP_ROCK_1_F4
SP_SUPER_FIREBALL_1
SP_SUPER_FIREBALL_2
SP_SUPER_FIREBALL_3
SP_SUPER_FIREBALL_4
NUM_SPELL_BUTTONS
SPELL_BUTTON_SIZE
SP_SPELLS_HAVE
SP_SPELLS_CAN_CAST
SP_SPELLS_CURRENT
SP_MANA_RATE
SP_SHIELD_HAVE
SP_SHIELD_CAN_CAST
SP_SHIELD_CURRENT
SP_BLOODLUST_HAVE
SP_BLOODLUST_CAN_CAST
SP_BLOODLUST_CURRENT
SP_SHIELD_DISCOVERY
SP_BLOODLUST_DISCOVERY
LSME_MODE_ICONS
SP_HILL_NORMAL
SP_HILL_NORMAL_2
SP_HILL_CLICKED
SP_VALLEY_NORMAL
SP_VALLEY_NORMAL_2
SP_VALLEY_CLICKED
SP_RISE_NORMAL
SP_RISE_NORMAL_2
SP_RISE_CLICKED
SP_DIP_NORMAL
SP_DIP_NORMAL_2
SP_DIP_CLICKED
SP_WILD_NORMAL
SP_WILD_NORMAL_2
SP_WILD_CLICKED
SP_TREE_NORMAL
SP_TREE_NORMAL_2
SP_TREE_CLICKED
SP_ENCYC_OFF
SP_ENCYC_BACK_OFF
SP_ENCYC_FORWARD_OFF
SP_ENCYC_QUIT_OFF
SP_ENCYC_HOME_OFF
SP_ENCYC_BACK_LO
SP_ENCYC_FORWARD_LO
SP_ENCYC_QUIT_LO
SP_ENCYC_HOME_LO
SP_ENCYC_BACK_HI
SP_ENCYC_FORWARD_HI
SP_ENCYC_QUIT_HI
SP_ENCYC_HOME_HI
SP_ENCYC_SB_UP_LO
SP_ENCYC_SB_DOWN_LO
SP_ENCYC_SB_UP_HI
SP_ENCYC_SB_DOWN_HI
SP_ENCYC_SB_BIT
SP_BOTTOM_LEFT
SP_BOTTOM_RIGHT
SP_MARKER_1_NORM
SP_MARKER_1_HI
SP_MARKER_1_SEL
SP_MARKER_2_NORM
SP_MARKER_2_HI
SP_MARKER_2_SEL
SP_MARKER_3_NORM
SP_MARKER_3_HI
SP_MARKER_3_SEL
SP_MARKER_4_NORM
SP_MARKER_4_HI
SP_MARKER_4_SEL
SP_HOME_NORM
SP_HOME_HI
SP_HOME_SEL
SP_WORLD_NORM
SP_WORLD_HI
SP_WORLD_SEL
SP_ALLY_1
SP_ALLY_1_HI
SP_ALLY_2
SP_ALLY_2_HI
SP_ALLY_3
SP_ALLY_3_HI
SP_ALLY_4
SP_ALLY_4_HI
SP_PERSON_BACK
SP_PERSON_BACK_HI
SP_BUILD_BACK
SP_BUILD_HI
SP_BUILD_NORM
SP_BUILD_SEL
SP_TRACK_BACK
SP_TRACK_HI
SP_TRACK_NORM
SP_TRACK_SEL
SP_TRACK_AUTO_NORM
SP_TRACK_AUTO_SEL
SP_SELECT_BACK
SP_SELECT_HI
SP_SELECT_ALL_NORM
SP_SELECT_ALL_SEL
SP_SELECT_NEAR_NORM
SP_SELECT_NEAR_SEL
SP_SELECT_WAIT_NORM
SP_SELECT_WAIT_SEL
SP_GROUP_BACK
SP_GROUP_HI
SP_GROUP_LAST_NORM
SP_GROUP_LAST_SEL
SP_GROUP_1_NORM
SP_GROUP_1_SEL
SP_GROUP_2_NORM
SP_GROUP_2_SEL
SP_GROUP_3_NORM
SP_GROUP_3_SEL
SP_GROUP_4_NORM
SP_GROUP_4_SEL
SP_SPARE_BACK
SP_SPARE_HI
SP_SPARE_NORM
SP_SPARE_SEL
SP_ALLIES_BACK
SP_MANA_INCREASE_BACK
SP_MANA_INCREASE_F1
SP_MANA_INCREASE_F2
SP_MANA_INCREASE_F3
SP_MANA_INCREASE_F4
SP_MANA_INCREASE_F5
SP_MANA_INCREASE_F6
SP_MANA_INCREASE_F7
SP_MANA_INCREASE_F8
SP_MANA_INCREASE_F9
SP_MANA_INCREASE_F10
SP_MANA_INCREASE_F11
SP_MANA_INCREASE_F12
SP_CMD_BUTTON_AUTO_GUARD
SP_CMD_BUTTON_GOTO_POINT
SP_CMD_BUTTON_FOLLOW_PERSON
SP_CMD_BUTTON_CREATE_BEACON
SP_CMD_BUTTON_BUILD_BLDG
SP_CMD_BUTTON_GET_WOOD
SP_CMD_BUTTON_GO_IN_BLDG
SP_CMD_BUTTON_DROP_WOOD
SP_CMD_BUTTON_DECONSTRUCT_BLDG
SP_CMD_BUTTON_ATTACK
SP_CMD_BUTTON_SPY_BURN_WOOD
SP_CMD_BUTTON_SPY_INTERROGATE
SP_CMD_BUTTON_SPY_SABOTAGE
SP_CMD_BUTTON_SPY_DISGUISE
SP_CMD_BUTTON_RELIGIOUS_PREACH
SP_CMD_BUTTON_ENTER_PORTAL
SP_CMD_BUTTON_GET_ON_VEHICLE
SP_CMD_BUTTON_GET_OFF_VEHICLE
SP_CMD_BUTTON_FLATTEN
SP_BLDG_BUTTON_TEPEE
SP_BLDG_BUTTON_HUT
SP_BLDG_BUTTON_FARM
SP_BLDG_BUTTON_DRUM_TOWER
SP_BLDG_BUTTON_TEMPLE
SP_BLDG_BUTTON_SPY_TRAIN
SP_BLDG_BUTTON_WARRIOR_TRAIN
SP_BLDG_BUTTON_SUPER_TRAIN
SP_BLDG_BUTTON_WALL_PIECE
SP_BLDG_BUTTON_GATE
SP_BLDG_BUTTON_BOAT_HUT_1
SP_BLDG_BUTTON_BALLOON_HUT_1
SP_BLDG_BUTTON_BALLOON_HUT_1_NO
SP_REEDY_SWAMP
SP_SHAMEN_PANEL
SP_GUI_STATE_SELECTED
SP_GUI_STATE_UNEMPLOYED
SP_GUI_STATE_IN_BLDG
SP_GUI_STATE_WORKING
SP_GUI_STATE_FIGHTING
SP_GUI_STATE_NUM_BOX
SP_GUI_STATE_NUM_BOX_HILITE
SP_INVALID_SPELL
DENES_NEW_SPRITE_OFFSETS
SP_BIG_FIRE_ALPHA
SP_EXPLOSION_1_ALPHA
SP_EXPLOSION_2_ALPHA
SP_FIREBALL_1_ALPHA
SP_FIREBALL_DIE_1_ALPHA
SP_SUPER_FIREBALL_1_ALPHA
SP_SUPER_FIREBALL_DIE_1_ALPHA
SP_WW_ELEM_1
SP_WW_DUST_1
SP_REIN_ROCK_DUST_1
SP_EXPLOSION_3_ALPHA
SP_ROCK_EXPLOSION_1
SP_CLOUD_CONSTANT_1
SP_CLOUD_1
SP_CONVERSION_EFFECT_1
SP_FIREBALL_2_ALPHA
SP_HYPNOTIC_EFFECT_1
SP_LAVA_GLOOP_1
SP_SHOCKWAVE_ELEMENT_1
SP_SMALL_SHOCKWAVE_ELEMENT_1
SP_SPLASH_1
SP_TUMBLING_BRANCH_1_OLD
SP_FULL_BLDG_SMOKE
SP_DESTROYED_SMOKE
SP_LIGHTNING_CLOUD_2
SP_FIRE_STORM_SMOKE_TRAIL
SP_PARTIAL_BLDG_SMOKE
SP_PARTIAL_BLDG_SMOKE_2
SP_DISCOVERY
SP_NEW_SPELL_SHOT_BIG
SP_NEW_SPELL_SHOT_SMALL
SP_NEW_SPELL_SHOT_SMALL_DIE
SP_SPROGG_EFFECT
SP_LSTAT_TL
SP_LSTAT_TR
SP_LSTAT_BL
SP_LSTAT_BR
SP_LSTAT_T1
SP_LSTAT_T2
SP_LSTAT_B1
SP_LSTAT_B2
SP_LSTAT_L1
SP_LSTAT_L2
SP_LSTAT_R1
SP_LSTAT_R2
SP_LSTAT_BG1
SP_LSTAT_BG2
SP_LSTAT_BG3
SP_LSTAT_BG4
SP_PLASTIC_CORAL
SP_DIZZY_HIP
SP_NEW_SELECTED
SP_NEW_CRITICAL_LIFE
SP_FF_BACK
SP_FF_FORWARD
SP_FF_HOME
SP_FF_QUIT
SP_FF_BACK_GHOST
SP_FF_FORWARD_GHOST
SP_SOLID_CIRCLE_RAD_0
SP_SOLID_CIRCLE_RAD_1
SP_SOLID_CIRCLE_RAD_2
SP_SOLID_CIRCLE_RAD_3
SP_SOLID_CIRCLE_RAD_4
SP_SOLID_CIRCLE_RAD_5
SP_SOLID_CIRCLE_RAD_6
SP_SOLID_CIRCLE_RAD_7
SP_SOLID_CIRCLE_RAD_8
SP_SOLID_CIRCLE_RAD_9
SP_SOLID_CIRCLE_RAD_10
SP_SOLID_CIRCLE_RAD_11
SP_SOLID_CIRCLE_RAD_12
SP_SOLID_CIRCLE_RAD_13
SP_SOLID_CIRCLE_RAD_14
SP_SOLID_CIRCLE_RAD_15
SP_SOLID_CIRCLE_RAD_16
SP_SOLID_CIRCLE_RAD_17
SP_SOLID_CIRCLE_RAD_18
SP_OUTLINE_CIRCLE_RAD_0
SP_OUTLINE_CIRCLE_RAD_1
SP_OUTLINE_CIRCLE_RAD_2
SP_OUTLINE_CIRCLE_RAD_3
SP_OUTLINE_CIRCLE_RAD_4
SP_OUTLINE_CIRCLE_RAD_5
SP_OUTLINE_CIRCLE_RAD_6
SP_OUTLINE_CIRCLE_RAD_7
SP_OUTLINE_CIRCLE_RAD_8
SP_OUTLINE_CIRCLE_RAD_9
SP_OUTLINE_CIRCLE_RAD_10
SP_OUTLINE_CIRCLE_RAD_11
SP_OUTLINE_CIRCLE_RAD_12
SP_OUTLINE_CIRCLE_RAD_13
SP_OUTLINE_CIRCLE_RAD_14
SP_OUTLINE_CIRCLE_RAD_15
SP_OUTLINE_CIRCLE_RAD_16
SP_OUTLINE_CIRCLE_RAD_17
SP_OUTLINE_CIRCLE_RAD_18
SP_SHIELD_1
SP_SHIELD_2
SP_SHIELD_3
SP_SHIELD_4
SP_SHIELD_5
SP_SHIELD_1b
SP_SHIELD_2b
SP_SHIELD_3b
SP_SHIELD_4b
SP_SHIELD_5b
SP_SHIELD_1c
SP_SHIELD_2c
SP_SHIELD_3c
SP_SHIELD_4c
SP_SHIELD_5c
SP_HIPNOTIC
SP_MISTY_SMOKE
SP_MISTY_MIST
SP_TUMBLING_BRANCH_1
SP_ENC_PEOPLE_1
SP_ENC_PEOPLE_3
SP_ENC_PEOPLE_4
SP_ENC_PEOPLE_5
SP_ENC_WOOD_3
SP_ENC_WOOD_5
SP_ENC_WOOD_6
SP_ENC_WOOD_8
SP_ENC_WOOD_11
SP_ENC_BAR1
SP_ENC_BAR2
SP_ENC_BAR3
SP_ENC_BAR4
SP_ENC_BAR5
SP_ENC_BAR6
SP_ENC_BAR7
SP_ENC_BAR8
SP_ENC_BAR9
SP_ENC_BAR10
SP_ENC_BAR11
SP_ENC_BAR12
SP_ARROW_1
SP_ARROW_2
SP_ARROW_3
SP_ARROW_4
SP_ARROW_5
SP_ARROW_6
SP_ARROW_7
SP_ARROW_8
SP_ARROW_WAIT
SP_BIG_SMOKE
SP_TOX_BLACK_SPIRIT
SP_SKULL
SP_SKULL_DIE
SP_FLAMING_SKULL
SP_FLAMING_SKULL_DIE
SP_FLOATING_SHAMAN
SP_GHOST_SKULL
SP_NEW_PLANT
SP_NEW_PLANT2
SP_NEW_PLANT3
SP_NEW_PLANT4
SP_NEW_BRANCH
SP_PILEBONES
SP_SMALL_SKULL
SP_SMALL_SKULL2
SP_SMALL_SKULL3
SP_PROTECTION_SHIELD
SP_HEAL
SP_HEAL_2
SP_POISON
SP_RAIN_DROPLET
SP_RAIN_DROPLET2
SP_RAIN_DROPLET3
Sound​
Flags​
SEF_FIXED_VARS
SEF_LOOPED
SEF_AMBIENT
SEF_PLAY_ME
SEF_DELETE_ME
SEF_SENTENCE
SEF_STOP_SENTENCE
SEF_LOCK_DELAY
SEF_STOPPING
SEF_DELETE_ME_ANIM
SEF_PLAY_PAUSED
IDX​
SND_EVENT_NONE
SND_EVENT_CHOP_WOOD
SND_EVENT_STOMP
SND_EVENT_EAT
SND_EVENT_SPLASH
SND_EVENT_CONVERT
SND_EVENT_FIRE
SND_EVENT_BEAMDOWN
SND_EVENT_BEAMUP
SND_EVENT_LAND_OOF
SND_EVENT_LIFT_WOOD
SND_EVENT_DROP_WOOD
SND_EVENT_CONSTRUCTION
SND_EVENT_PUSH
SND_EVENT_PUNCH
SND_EVENT_SHAMAN_DIE
SND_EVENT_DIE
SND_EVENT_DROWN
SND_EVENT_BLDG_EXPLODE
SND_EVENT_SHRAPNEL
SND_EVENT_BUILD
SND_EVENT_LANDSPLIT
SND_EVENT_OH
SND_EVENT_FOOTSTEP
SND_EVENT_SHAM_SELECTED
SND_EVENT_SHAM_AFFIRM
SND_EVENT_SCREAM
SND_EVENT_GRUNT
SND_EVENT_SPOT_AMBIENT
SND_EVENT_LAND_AMB_LOOP
SND_EVENT_COAST_AMB_LOOP
SND_EVENT_HIGH_LAND_AMB_LOOP
SND_EVENT_SEA_AMB_LOOP
SND_EVENT_SPACE_AMB_LOOP
SND_EVENT_GHOST_DIE
SND_EVENT_FIGHT_ALARM
SND_EVENT_BLDG_STAMP
SND_EVENT_NOBLDG_STAMP
SND_EVENT_BLDG_ROTATE
SND_EVENT_SWORD
SND_EVENT_BIRTH
SND_EVENT_BUILD_BRIDGE
SND_EVENT_HYPNOTISE
SND_EVENT_FLESH_HIT
SND_EVENT_W_SPLASH
SND_EVENT_CHARGE1
SND_EVENT_CHARGE2
SND_EVENT_CHARGE3
SND_EVENT_CHARGE99
SND_EVENT_INVIS
SND_EVENT_FLESH_OUCH
SND_EVENT_PREACH
SND_EVENT_WOOD_STRESS
SND_EVENT_INVIS_OFF
SND_EVENT_SET_ALIGHT
SND_EVENT_OK1
SND_EVENT_OK2
SND_EVENT_OK3
SND_EVENT_OK99
SND_EVENT_OK1_SPY
SND_EVENT_OK2_SPY
SND_EVENT_OK3_SPY
SND_EVENT_OK99_SPY
SND_EVENT_OK1_PRE
SND_EVENT_OK2_PRE
SND_EVENT_OK3_PRE
SND_EVENT_OK99_PRE
SND_EVENT_BOW2
SND_EVENT_BOW3
SND_EVENT_BOW99
SND_EVENT_BOW2_SPY
SND_EVENT_BOW3_SPY
SND_EVENT_BOW99_SPY
SND_EVENT_BOW2_PRE
SND_EVENT_BOW3_PRE
SND_EVENT_BOW99_PRE
SND_EVENT_BALLOON_BREAK
SND_EVENT_BOAT_BREAK
SND_EVENT_BALLOON_RIDE
SND_EVENT_BOAT_RIDE
SND_EVENT_SEAGULL_AMBIENT
SND_EVENT_ONFIRE
SND_EVENT_HEADPRAY
SND_EVENT_BLDG_ONFIRE
SND_EVENT_SPACE_AMB
SND_EVENT_ROCK_SPLASH
SND_EVENT_BOW_SPY
SND_EVENT_BOW_PRE
SND_EVENT_BOW
SND_EVENT_CMD_MENU_POPUP
SND_EVENT_CMD_MENU_HILITE
SND_EVENT_SELECT_CMD
SND_EVENT_ACCEPT_CMD
SND_EVENT_DO_CMDS
SND_EVENT_BLDG_MENU_POPUP
SND_EVENT_BLDG_MENU_SPIN
SND_EVENT_SELECT_BLDG
SND_EVENT_PLACE_BLDG
SND_EVENT_SELECT_PEEP
SND_EVENT_SNAPSHOT
SND_EVENT_GUI_CLICK
SND_EVENT_OPT_HILITE
SND_EVENT_OPT_SELECT
SND_EVENT_PORTAL_GLOW
SND_EVENT_TREE_GLOW
SND_EVENT_BUILDING_GLOW
SND_EVENT_CONFIRM
SND_EVENT_SHAMAN_RETURN
SND_EVENT_WAR_LOOP
SND_EVENT_PAGETURN
SND_EVENT_ZOOMIN
SND_EVENT_ZOOMOUT
SND_EVENT_DISCOVERY
SND_EVENT_DISCOVERY_START
SND_EVENT_DISCOVERY_END
SND_EVENT_SPELL_CLICK
SND_EVENT_SHAM_DANCE
SND_EVENT_SHAM_BURN
SND_EVENT_SHAM_BLAST
SND_EVENT_SHAM_LGHTNG
SND_EVENT_SHAM_WIND
SND_EVENT_SHAM_INSECT
SND_EVENT_SHAM_INVIS
SND_EVENT_SHAM_HYPNO
SND_EVENT_SHAM_FSTORM
SND_EVENT_SHAM_GHOST
SND_EVENT_SHAM_ERODE
SND_EVENT_SHAM_SWAMP
SND_EVENT_SHAM_BRDGE
SND_EVENT_SHAM_ANGEL
SND_EVENT_SHAM_QUAKE
SND_EVENT_SHAM_FLATTEN
SND_EVENT_SHAM_VOLCANO
SND_EVENT_SHAM_CONVERT
SND_EVENT_SHAM_WRATH
SND_EVENT_SHAM_SHIELD
SND_EVENT_ESHAMAN_DIE
SND_EVENT_ESCREAM
SND_EVENT_ESHAM_DANCE
SND_EVENT_ESHAM_BURN
SND_EVENT_ESHAM_BLAST
SND_EVENT_ESHAM_LGHTNG
SND_EVENT_ESHAM_WIND
SND_EVENT_ESHAM_INSECT
SND_EVENT_ESHAM_INVIS
SND_EVENT_ESHAM_HYPNO
SND_EVENT_ESHAM_FSTORM
SND_EVENT_ESHAM_GHOST
SND_EVENT_ESHAM_ERODE
SND_EVENT_ESHAM_SWAMP
SND_EVENT_ESHAM_BRDGE
SND_EVENT_ESHAM_ANGEL
SND_EVENT_ESHAM_QUAKE
SND_EVENT_ESHAM_FLATTEN
SND_EVENT_ESHAM_VOLCANO
SND_EVENT_ESHAM_CONVERT
SND_EVENT_ESHAM_WRATH
SND_EVENT_ESHAM_SHIELD
SND_EVENT_REIN_BUILD
SND_EVENT_REIN_ROCK
SND_EVENT_SP_DANCE
SND_EVENT_SP_BLAST
SND_EVENT_SP_LIGHTNING
SND_EVENT_SP_WHIRLWIND
SND_EVENT_SP_INSECT
SND_EVENT_SP_INVIS
SND_EVENT_SP_HYPNO
SND_EVENT_SP_FIRESTORM
SND_EVENT_SP_GHOST
SND_EVENT_SP_ERODE
SND_EVENT_SP_SWAMP
SND_EVENT_SP_LND_BRDGE
SND_EVENT_SP_ANGEL
SND_EVENT_SP_QUAKE
SND_EVENT_SP_FLATTEN
SND_EVENT_SP_VOLC_START
SND_EVENT_SP_VOLC_RISE
SND_EVENT_SP_WRATH
SND_EVENT_EXPLOSION_1
SND_EVENT_SKY_FIRE
SND_EVENT_CONVERT_WILDMAN
SND_EVENT_VOLCANO_FIRE
SND_EVENT_FIRE_HIT
SND_EVENT_SHOT_STANDARD
SND_EVENT_SHOT_STANDARD_2
SND_EVENT_SHOT_FIREBALL
SND_EVENT_SHOT_LIGHTNING
SND_EVENT_SHOT_S_WARRIOR
SND_EVENT_SHOT_VOLCANO
SND_EVENT_ENEMY_PREACH
SND_EVENT_WM_EAT2
SND_EVENT_WM_DRINK2
SND_EVENT_GUARD_POST
SND_EVENT_STONE_HEAD
SND_EVENT_SPOT_AMBIENT2
SND_EVENT_SHIELD
SND_EVENT_INTO_AIR
SND_EVENT_ROCK_SINK
SND_EVENT_SPOT_AMBIENT3
SND_EVENT_HELLLAND_AMB_LOOP
SND_EVENT_HELLCOAST_AMB_LOOP
SND_EVENT_HELLHIGH_LAND_AMB_LOOP
SND_EVENT_HELLSEA_AMB_LOOP
SND_EVENT_DISCOBLDG
SND_EVENT_DISCOBLDG_START
SND_EVENT_DISCOBLDG_END
SND_EVENT_DISCOBLDG_CIRC
SND_EVENT_TWEETS
SND_EVENT_SHAMKILL_SWIRL
SND_EVENT_SHAMDIE_SWIRL
SND_EVENT_INTO_WWIND
SND_EVENT_PLANET_WOOSH
SND_EVENT_BRANCH_BREAK
SND_EVENT_ICESEA_AMB_LOOP
SND_EVENT_PLACE_AIRSHIP_HUT
SND_EVENT_PLACE_BOAT_HUT
SND_EVENT_ANGEL_APPEAR
SND_EVENT_ANGEL_FALL
SND_EVENT_ANGEL_LAND
SND_EVENT_ANGEL_WINGFLAP
SND_EVENT_ANGEL_BLAST
SND_EVENT_BOOKMARK_SET
SND_EVENT_BOOKMARK_GOTO
SND_EVENT_CLICK
SND_EVENT_NEWPLAYER
SND_EVENT_NOCANDO
SND_EVENT_SHAM_NOCANDO
SND_EVENT_INFO_DROP
SND_EVENT_INFO_BOUNCE
E_STOP_EVENT_CAUSE​
Finished = 0,
UserStopped = 1,
SourceRemoval = 2
Triggers​
Flags​
TRF_ACTIVE
TRF_TRIGGER
TRF_FIRST_TRIGGER_DONE
TRF_ENOUGH_PRAYERS
TRF_DISCOVERY_PERMANENT
TRF_DISCOVERY_ONE_SHOT
TRF_MSG_ICON_CREATED
Types​
TRIGGER_TYPE_PROXIMITY (0)
TRIGGER_TYPE_TIMED (1)
TRIGGER_TYPE_PLAYER_DEATH (2)
TRIGGER_TYPE_SHAMAN_PROXIMITY (3)
TRIGGER_TYPE_LIBRARY (4)
TRIGGER_TYPE_SHAMAN_AOD (5)
NUM_TRIGGER_TYPES (6)
Map​
ProcessMap​
SQUARE
CIRCULAR
MapElement Flags​
E2_ME_FLAGS_SPLIT
E2_ME_FLAGS_OBSTACLE
E2_ME_FLAGS_NO_ENTRY
E2_ME_FLAGS_PLAYER_SEEN
E2_ME_FLAGS_WORLD_UPDATE_THIS_ONE
E2_ME_FLAGS_ALL_GRASS
E2_ME_FLAGS_PROCESS_ME
E2_ME_FLAGS_TEMP_SHAPE
E2_ME_FLAGS_SHAPE_ERROR
E2_ME_FLAGS_BLDG_IDX
E2_ME_FLAGS_SHAPE_IDX
E2_ME_FLAGS_TEMP_SHAPE_ENTRANCE
E2_ME_FLAGS_PLAYER_DRAGGED
E2_ME_FLAGS_IN_BUILDING_SHADOW
E2_ME_SHAPE_NOT_WAITABLE
E2_ME_FLAGS_CREATURE_BUSY_ON_SQUARE
E2_ME_FLAGS_REINCARN_SITE
E2_ME_FLAGS_BLDG_ALT_CHANGE
E2_ME_FLAGS_SOMELAVA
E2_ME_WALL_TYPE_SHIFT
E2_ME_FLAGS_OBSTACLE_NO_WALK
E2_ME_FLAGS_WALL_TYPE_LO_BIT
E2_ME_FLAGS_NO_BLDG_BUCKET_ADJ
E2_ME_FLAGS_WALL_TYPE_HI_BIT
E2_ME_FLAGS_WALL_TYPE
E2_ME_WALL_ORIENT_SHIFT
E2_ME_FLAGS_WALL_ORIENT_LO_BIT
E2_ME_FLAGS_WALL_ORIENT_HI_BIT
E2_ME_FLAGS_DEFENCE_RAMP
E2_ME_FLAGS_WALL_ORIENT
E2_ME_FLAGS_LAND_BRIDGE_SINK
E2_ME_FLAGS_VALID_LANDING_POS
E2_ME_FLAGS_POSSIBLE_LANDING_POS
E2_ME_FLAGS_WILD_VALID_COASTAL
E2_ME_FLAGS_JNAV_POINTS
E2_ME_FLAGS_LAVA
E2_ME_FLAGS_NOSHADE
E2_ME_FLAGS_WEST
E2_ME_FLAGS_EAST
E2_ME_FLAGS_SOUTH
E2_ME_FLAGS_NORTH
MapElement2 Flags​
E2_ME2_DARK_FOG
E2_ME2_WAS_SEEN
E2_ME2_NEW_LAVA
E2_ME2_NEW_LAVA_SHALLOW
E2_ME2_NEW_LAVA_DEEP
E2_ME2_NEW_LAVA_SHORE
E2_ME2_WATER
E2_ME2_SHALLOW_WATER
E2_ME2_NEW_LAVA_WHITE
E2_ME2_NEW_LAVA_DRAW_ALWAYS
E2_ME2_NO_ALT_DRAW
E2_ME2_SENTRY_PROTECT
E2_ME2_VORTEX
E2_ME2_FOG_RENEW
E2_ME2_DARK_FOG_RENEW
E2_ME2_GATE_ENTRANCE
E2_ME2_FLAGS_WALL_HERE
E2_ME2_SHROUD
E2_ME2_WAVY
MapWho​
AFFECT_ALTITUDE
AFFECT_FIRE
AFFECT_RAISE_LOWER
Things​
Types​
T_PERSON (1)
T_BUILDING (2)
T_CREATURE (3)
T_VEHICLE (4)
T_SCENERY (5)
T_GENERAL (6)
T_EFFECT (7)
T_SHOT (8)
T_SHAPE (9)
T_INTERNAL (10)
T_SPELL (11)
NUM_THING_TYPES (11)
Flags​
TF_DELETED
TF_DROWNING
TF_AFFECTED_BY_ALTITUDE
TF_AFFECTED_BY_FIRE
TF_RESET_STATE
TF_NO_FACING_ANGLE_UPDATE
TF_THING_HAS_MAP_SHADOW
TF_DEST_ANGLE_MODE
TF_PROCESS_WIND_AFFECT
TF_EXACT_DIST_CHECKING
TF_TIP_STACK_USED
TF_NAVIGATING
TF_UPDATE_DEST_INFO
TF_EXTERNAL_FORCE
TF_NO_MOVE_PROCESS
TF_BACKWARDS_MOTION
TF_NOT_TARGETABLE
TF_ON_MAPWHO
TF_NO_GRAVITY
TF_LOST_CONTROL
TF_STATE_LOCKED
TF_NO_ANGLE_CHANGE_LIMIT
TF_RESET_NAVIGATION
TF_BLDG_DWELLER
TF_UNDER_PLAYER_CONTROL
TF_USE_JNAVIGATION
TF_NO_BLDG_AFFECT
TF_I_AM_A_LIGHT
TF_BLDG_NOT_SETUP_ON_MAP
TF_FORCE_STAY_IN_BOAT
TF_DRAW_IN_EDITOR_ONLY
TF_NAVIGATING_BLDG
TF_SUB_STATE_INIT
TF_REGENERATE_JNAV_PATH
TF_EXTERNAL_CHANGE
Flags2​
TF2_SPECIAL_MOVE_BLDG_WORKER
TF2_SPECIAL_MOVE_BLDG_DWELLER
TF2_SPECIAL_MOVE_BLDG_USER
TF2_CURR_COMMAND_NOT_USE_VEHICLES
TF2_THING_HAS_AN_ASSOCIATED_SOUND
TF2_THING_IS_A_PERSON_AND_A_SPY
TF2_CP_PERSON_HAS_STARTED_ATTACK
TF2_PERSON_NOT_SELECTABLE
TF2_EXTERNALLY_MOVEABLE
TF2_EFFECT_NO_DIE_SEQUENCE
TF2_FORCE_STAY_IN_BOAT_PENDING
TF2_THING_IN_AIR
TF2_THING_IS_A_GHOST_PERSON
TF2_THING_IS_AN_INVISIBLE_PERSON
TF2_NO_REGAIN_CONTROL_STATE_RESET
TF2_THING_IS_A_HYPNOTISED_PERSON
TF2_VISITED_TARGET_ENTRANCE
TF2_SPECIAL_MOVE_FIGHT_TARGET
TF2_DONT_DRAW_IN_WORLD_VIEW
TF2_JUST_BEEN_ATTRACTED
TF2_USE_ATTACK_AREA_FINAL_COORD
TF2_REACHED_MAX_ATTACKERS
TF2_HAS_SPECIAL_ATTACKER
TF2_DUCK_FLAG
TF2_CAN_USE_VEHICLES_EVER
TF2_CAN_TMP_WALK_ON_SEA
TF2_IN_AIRSHIP
TF2_JNAV_TRUNCATION
TF2_LAST_CMD_STAY_IN_VEHICLE
TF2_LAST_JNAV_FAILED
TF2_THING_INITED
TF2_THING_IS_TRIGGERED
TF2_KILLED_BY_STATUE_AOD
TF2_CLR_SPECIAL_MOVE_CASES
TF2_ALL_SPECIAL_MOVE_CASES
Flags3​
TF3_CP_AUTO_COMMAND
TF3_CP_PREACHER_SPECIAL
TF3_FIRST_INIT_DONE
TF3_INITIAL_BLAST_AFFECT
TF3_TEMP_PROCESS_FLAG_1
TF3_IN_BLDG_QUEUE
TF3_REACHED_MAX_DWELLERS
TF3_TEMP_DELETE_FLAG
TF3_TRIGGER_DELETION
TF3_AUTO_EXIT_VEHICLE
TF3_BLDG_NO_ATTACK_DAMAGE
TF3_INTERPOLATE_ME
TF3_I_DO_MY_OWN_INTERPOLATION
TF3_USE_BUCKET_OFFSET
TF3_CHECK_AUTO_GUARD
TF3_LIFE_CRITICAL
TF3_SUPPLY_CRITICAL
TF3_PERSON_DONT_USE_VEHICLES
TF3_UNDER_CONTROLLED_RAISE
TF3_SHIELD_ACTIVE
TF3_RETURN_FIRE_PENDING
TF3_NOT_DAMAGABLE
TF3_RESTRICT_ANIM_SPEED
TF3_BLOODLUST_ACTIVE
TF3_NO_ALT_AFFECT_OBJECT_DISTORT
TF3_SINKING_OBJECT_WATER
TF3_SINKING_OBJECT_LAND
TF3_HAS_AUTO_TID
TF3_MARVELLOUS_HOUSE_DEATH
TF3_PRE_AUTO_CMD_MAP_IDX_LOCKED
TF3_AFFECTED_OBJECT_NO_GROUND_HUG
TF3_LOST_CONTROL_FIGHT
TF3_CMDS_DONE_EXIT_VEHICLE
TF3_SINKING_OBJECTS
TF3_RESURRECTION_ACTIVE
ThingInfo​
Flags​
TIF_BONES
TIF_SKULL_BOUND
TIF_BOUND_TO_FIERY_SKULL
TIF_FIERY_SKULL
TIF_POISONED
TIF_SLOWED
TIF_SPEED_BUFF
TIF_ARCHER
TIF_MELEE_GHOUL
TIF_RANGED_GHOUL
TIF_GHOUL
TIF_DECAY
TIF_DMG_SHIELD
TIF_LESSER_BLOODLUST
TIF_NO_SHROUD_AFFECT
TIF_NOT_PREACHABLE
Flags2​
TIF2_SPR_ANIM_8_ANGLES
TIF2_SPR_ANIM_2_ANGLES
TIF2_SPR_STATIC_8_ANGLES
TIF2_NO_TWEET
TIF2_NO_CHARGE_SND
TIF2_NO_ONFIRE_SND
TIF2_NO_DEATH_SND
TIF2_NO_FAILEDNAV_SND
TIF2_NO_INCANTATION_SND
TIF2_NO_INTOAIR_SND
TIF2_NO_OOF_SND
TIF2_NO_DRAW
Buildings​
Flags​
Usage: t_thing.u.Bldg.Flags
BF_ROCK_MODE
BF_ALLOW_DWELLER_REMOVAL
BF_CAN_HOUSE_DWELLERS
BF_UNDER_ATTACK
BF_VEHICLE_WOOD_REQUIRING
BF_DYING_MODE
BF_TRAINING_IN_PROGRESS
BF_JUST_TRAINED
BF_RESET_QUEUE_POSITIONS
BF_DO_A_SPROGG
BF_DISMANTLE_MODE
Models​
M_BUILDING_TEPEE (1)
M_BUILDING_TEPEE_2 (2)
M_BUILDING_HUT (2)
M_BUILDING_TEPEE_3 (3)
M_BUILDING_FARM (3)
M_BUILDING_DRUM_TOWER (4)
M_BUILDING_TEMPLE (5)
M_BUILDING_SPY_TRAIN (6)
M_BUILDING_WARRIOR_TRAIN (7)
M_BUILDING_SUPER_TRAIN (8)
M_BUILDING_RECONVERSION (9)
M_BUILDING_WALL_PIECE (10)
M_BUILDING_GATE (11)
M_BUILDING_CURR_OE_SLOT (12)
M_BUILDING_BOAT_HUT_1 (13)
M_BUILDING_BOAT_HUT_2 (14)
M_BUILDING_AIRSHIP_HUT_1 (15)
M_BUILDING_AIRSHIP_HUT_2 (16)
M_BUILDING_GUARD_POST (17)
M_BUILDING_LIBRARY (18)
M_BUILDING_PRISON (19)
NUM_BUILDING_TYPES (19)
BuildingTypeInfo Flags​
Usage: get_building_type_info(model).Flags
BTI_TRAINING_ALLOWED
BTI_PLAYER_1_CAN_BUILD
BTI_PLAYER_2_CAN_BUILD
BTI_PLAYER_3_CAN_BUILD
BTI_PLAYER_4_CAN_BUILD
BTI_ALL_PLAYERS_CAN_BUILD
BTI_NORMAL_HOME
BTI_VEHICLE_PRODUCING
BTI_DT_AFFECTING
BTI_UPGRADE_BLDG
BTI_BOAT_TYPE
BTI_SPROGGING
BTI_QUEUEING
BTI_SMOKE_PRODUCING
BTI_DRAW_IDX_RELATIVE
BTI_DIFFERENT_CP_BLDGS
BTI_PERMANENT_BLDG
BTI_NON_BURNABLE
BTI_INIT_USE_AVE_ALT
BTI_INIT_WIDE_FLAT_AREA
BTI_DESTROY_AT_1ST_DAMAGE_STAGE
BTI_NON_OWNER_DWELLERS
BTI_NOT_AVAILABLE_IN_DEMO
BTI_IS_WALL
Usage: get_building_type_info(model).Flags2
BTI2_PRODUCE_ARCHER
BTI2_PRODUCE_MELEE_GHOUL
BTI2_PRODUCE_RANGED_GHOUL
BTI2_PRODUCE_WOLF_GUY
States​
S_BUILDING_UNDER_CONSTRUCTION (1)
S_BUILDING_STAND (2)
S_BUILDING_DYING (3)
S_BUILDING_ON_FIRE (4)
S_BUILDING_LIBRARY_SINK (5)
S_BUILDING_CONTROLLED_RAISE (6)
Creatures​
Models​
M_CREATURE_BEAR
M_CREATURE_BUFFALO
M_CREATURE_WOLF
M_CREATURE_EAGLE
M_CREATURE_RABBIT
M_CREATURE_BEAVER
M_CREATURE_FISH
NUM_CREATURE_TYPES
Discovery​
TriggerType​
DISCOVERY_TRIGGER_NORMAL
DISCOVERY_TRIGGER_IMMEDIATE
AvailabilityType​
AVAILABLE_NOT
AVAILABLE_PERM
AVAILABLE_LEVEL
AVAILABLE_ONCE
AVAILABLE_DISCOVERY
Effects​
Models​
M_EFFECT_SIMPLE_BLAST (1)
M_EFFECT_SPRITE_CIRCLES (2)
M_EFFECT_SMOKE (3)
M_EFFECT_LIGHTNING_ELEM (4)
M_EFFECT_BURN_CELL_OBSTACLES (5)
M_EFFECT_FLATTEN_LAND (6)
M_EFFECT_MOVE_RS_PILLAR (7)
M_EFFECT_PREPARE_RS_LAND (8)
M_EFFECT_SPHERE_EXPLODE_1 (9)
M_EFFECT_FIREBALL (10)
M_EFFECT_FIRECLOUD (11)
M_EFFECT_GHOST_ARMY (12)
M_EFFECT_INVISIBILITY (13)
M_EFFECT_EXPLODE_BLDG_PARTIAL (14)
M_EFFECT_VOLCANO (15)
M_EFFECT_HYPNOTISM (16)
M_EFFECT_LIGHTNING_BOLT (17)
M_EFFECT_SWAMP (18)
M_EFFECT_ANGEL_OF_DEATH (19)
M_EFFECT_WHIRLWIND (20)
M_EFFECT_INSECT_PLAGUE (21)
M_EFFECT_FIRESTORM (22)
M_EFFECT_EROSION (23)
M_EFFECT_LAND_BRIDGE (24)
M_EFFECT_WRATH_OF_GOD (25)
M_EFFECT_EARTHQUAKE (26)
M_EFFECT_FLY_THINGUMMY (27)
M_EFFECT_SPHERE_EXPLODE_AND_FIRE (28)
M_EFFECT_BIG_FIRE (29)
M_EFFECT_LIGHTNING (30)
M_EFFECT_FLATTEN (31)
M_EFFECT_GENERAL (32)
M_EFFECT_SHAPE_SPARKLE (33)
M_EFFECT_LAVA_FLOW (34)
M_EFFECT_VOLCANO_EXPLOSIONS (35)
M_EFFECT_PURIFY_LAND (36)
M_EFFECT_UNPURIFY_LAND (37)
M_EFFECT_EXPLOSION_1 (38)
M_EFFECT_EXPLOSION_2 (39)
M_EFFECT_LAVA_SQUARE (40)
M_EFFECT_WW_ELEMENT (41)
M_EFFECT_LIGHTNING_STRAND (42)
M_EFFECT_WW_DUST (43)
M_EFFECT_RAISE_LAND (44)
M_EFFECT_LOWER_LAND (45)
M_EFFECT_HILL (46)
M_EFFECT_VALLEY (47)
M_EFFECT_PLACE_TREE (48)
M_EFFECT_RISE (49)
M_EFFECT_DIP (50)
M_EFFECT_REIN_ROCK_DEBRIS (51)
M_EFFECT_CLEAR_MAPWHO (52)
M_EFFECT_PLACE_SHAMAN (53)
M_EFFECT_PLACE_WILD (54)
M_EFFECT_BLDG_SMOKE (55)
M_EFFECT_MUCH_SIMPLER_BLAST (56)
M_EFFECT_TUMBLING_BRANCH (57)
M_EFFECT_CONVERSION_FLASH (58)
M_EFFECT_HYPNOSIS_FLASH (59)
M_EFFECT_SPARKLE (60)
M_EFFECT_SMALL_SPARKLE (61)
M_EFFECT_EXPLOSION_3 (62)
M_EFFECT_ROCK_EXPLOSION (63)
M_EFFECT_LAVA_GLOOP (64)
M_EFFECT_SPLASH (65)
M_EFFECT_SMOKE_CLOUD (66)
M_EFFECT_SMOKE_CLOUD_CONSTANT (67)
M_EFFECT_FIREBALL_2 (68)
M_EFFECT_GROUND_SHOCKWAVE (69)
M_EFFECT_ORBITER (70)
M_EFFECT_BIG_SPARKLE (71)
M_EFFECT_METEOR (72)
M_EFFECT_CONVERT_WILD (73)
M_EFFECT_BLDG_SMOKE_2_FULL (74)
M_EFFECT_BLDG_SMOKE_2_PARTIAL (75)
M_EFFECT_BLDG_DAMAGED_SMOKE (76)
M_EFFECT_DELETE_RS_PILLARS (77)
M_EFFECT_SPELL_BLAST (78)
M_EFFECT_FIRESTORM_SMOKE (79)
M_EFFECT_PLAYER_DEAD (80)
M_EFFECT_REVEAL_FOG_AREA (81)
M_EFFECT_SHIELD (82)
M_EFFECT_BOAT_HUT_REPAIR (83)
M_EFFECT_REEDY_GRASS (84)
M_EFFECT_SWAMP_MIST (85)
M_EFFECT_ARMAGEDDON (86)
M_EFFECT_BLOODLUST (87)
M_EFFECT_TELEPORT (88)
M_EFFECT_ATLANTIS_SET (89)
M_EFFECT_ATLANTIS_INVOKE (90)
M_EFFECT_STATUE_TO_AOD (91)
M_EFFECT_FILL_ONE_SHOTS (92)
M_EFFECT_FIRE_ROLL_ELEM (93)
M_EFFECT_RESURRECT (94)
M_EFFECT_BIG_SMOKE (95)
M_EFFECT_FIRESTORM_BALL (96)
M_EFFECT_LAVA_FLOW_NEW (97)
M_EFFECT_LAVA_FLOW_NEW_SHALLOW (98)
M_EFFECT_LAVA_FLOW_NEW_DEEP (99)
M_EFFECT_WATER (100)
M_EFFECT_WATER_1X1 (101)
M_EFFECT_LAVA_FLOW_NEW_WHITE_SHALLOW (102)
M_EFFECT_LAVA_FLOW_NEW_WHITE_DEEP (103)
M_EFFECT_LAVA_FIXED (104)
M_EFFECT_SOUL (105)
M_EFFECT_NEW_PLANT1 (106)
M_EFFECT_NEW_PLANT2 (107)
M_EFFECT_NEW_PLANT3 (108)
M_EFFECT_NEW_PLANT4 (109)
M_EFFECT_NEW_BRANCH (110)
M_EFFECT_BONEPILE (111)
M_EFFECT_SMALL_SKULL (112)
M_EFFECT_SMALL_SKULL2 (113)
M_EFFECT_SMALL_SKULL3 (114)
M_EFFECT_SKULL_THING (115)
M_EFFECT_SKULL_THING_FIRE (116)
M_EFFECT_GHOST_SKULL (117)
M_EFFECT_SKULL_LAVA (118)
M_EFFECT_SNOWFLAKE (119)
M_EFFECT_SNOW_SPAWNER (120)
M_EFFECT_GHOUL_ARMY (121)
M_EFFECT_RAISE_DEAD (122)
M_EFFECT_RAIN_DROPLET (123)
M_EFFECT_RAIN_SPAWNER (124)
M_EFFECT_BOAT_RAIN (125)
M_EFFECT_LIGHTSTORM (126)
M_EFFECT_BRIDGE (127)
M_EFFECT_BUILDING_SENTRY (128)
M_EFFECT_BUILDING_SHOCK_SENTRY (129)
M_EFFECT_BUILDING_PROTECTION_SENTRY (130)
M_EFFECT_BUILDING_AIR_SENTRY (131)
M_EFFECT_GENERAL_MOVING (132)
M_EFFECT_POISON (133)
M_EFFECT_VORTEX (134)
M_EFFECT_VORTEX_PARTICLE (135)
M_EFFECT_SLOWNESS (136)
M_EFFECT_SPEED_BUFF (137)
M_EFFECT_AOD_SIZE (138)
M_EFFECT_MAP_TEXTURE (139)
M_EFFECT_PICKUP_OBJECT (140)
M_EFFECT_ARMA_ARENA (141)
M_EFFECT_GUARDIANS_BLESSING (142)
M_EFFECT_MANA_SURGE (143)
M_EFFECT_VEILS_SUNDER (144)
M_EFFECT_DMG_SHIELD (145)
M_EFFECT_LESSER_BLOODLUST (146)
M_EFFECT_LIGHTNING_STRAND_2 (147)
M_EFFECT_LAND_PRISON (148)
M_EFFECT_LAND_PRISON2 (149)
M_EFFECT_LINE (150)
M_EFFECT_PERMANENT_OBJECT (151)
M_EFFECT_LOCUST (152)
M_EFFECT_HAIL_FIRE (153)
M_EFFECT_ORBITING_OBJECT (154)
M_EFFECT_CHOP_TREE (155)
NUM_EFFECT_TYPES (156)
EffectLine​
ELT_LAND_INC
ELT_LAND_DEC
ELT_LAND_INCNDEC
ELT_THING1
ELT_THING2
ELT_THING3
People​
Models​
M_PERSON_NONE (0)
M_PERSON_WILD (1)
M_PERSON_BRAVE (2)
M_PERSON_WARRIOR (3)
M_PERSON_RELIGIOUS (4)
M_PERSON_SPY (5)
M_PERSON_SUPER_WARRIOR (6)
M_PERSON_MEDICINE_MAN (7)
M_PERSON_ANGEL (8)
M_PERSON_ARCHER (9)
M_PERSON_MELEE_GHOUL (10)
M_PERSON_RANGED_GHOUL (11)
NUM_PEOPLE_TYPES (8)
PeopleTypeInfo​
PTI_POINTABLE
PTI_COMMANDABLE
PTI_HARMONIC
PTI_LIFE
PTI_NOT_TRAINABLE
PTI_PREACHABLE
PTI_JOIN_FIGHT_SPECIAL
PTI_DUCK
PTI_NO_RUN_AWAY
PTI_SW_BLAST_STEEL_BOOTS
PTI_NO_ORG_WAIT
PTI_NO_AUTO_GUARD_ON_FORCED_CMD
PTI_SW_SPECIAL_TARGET
PTI_TARGETS_IN_ALLOWED_VEHICLES
PTI_NO_SHAMAN_GUARD_BLDG_ATTACK
States​
S_PERSON_NONE (0)
S_PERSON_STAND_FOR_TIME (1)
S_PERSON_DROWNING (2)
S_PERSON_DYING (3)
S_PERSON_WANDER (4)
S_PERSON_GOTO_AND_EAT (5)
S_PERSON_GOTO_AND_DRINK (6)
S_PERSON_GOTO_DEBUG_POINT (7)
S_PERSON_WILD_ROAM (8)
S_PERSON_SUMMONED (9)
S_PERSON_UNDER_COMMAND (10)
S_PERSON_SELECTED (11)
S_PERSON_RESELECT_WAIT (12)
S_PERSON_BASE_WANDER (13)
S_PERSON_AWAITING_COMMAND (14)
S_PERSON_WILD_EAT (15)
S_PERSON_WILD_DRINK (16)
S_PERSON_GOTO_BASE_AND_WAIT (17)
S_PERSON_GOTO_POINT (18)
S_PERSON_WAIT_AT_POINT (19)
S_PERSON_SPARE (20)
S_PERSON_WAIT_IN_BLDG (21)
S_PERSON_SPELL_TRANCE (22)
S_PERSON_BEING_PREACHED (23)
S_PERSON_IN_WHIRLWIND (24)
S_PERSON_FIGHT_PERSON_2 (25)
S_PERSON_RUN_AWAY (26)
S_PERSON_SWAMP_DROWNING (27)
S_PERSON_ANGEL_ROAM (28)
S_PERSON_PRE_FIGHT_PERSON_2 (29)
S_PERSON_WAIT_IN_VEHICLE (30)
S_PERSON_ON_FIRE (31)
S_PERSON_WILD_REPOPULATE (32)
S_PERSON_NAVIGATION_FAILED (33)
S_PERSON_WILD_STARE_AT_THING (34)
S_PERSON_SUPRISED_BY_PLAYER (35)
S_PERSON_SUPER_RETURN_FIRE (36)
S_PERSON_WAIT_FIRST_APPEAR (37)
S_PERSON_GOTO_SPELL_CAST_POINT (38)
S_PERSON_ARMAGEDDON_ATTACK_READY (39)
S_PERSON_AOD2_VICTIM (40)
S_PERSON_VICTORY_DANCE (41)
S_PERSON_SHAMAN_IN_PRISON (42)
S_PERSON_SCATTER (43)
S_PERSON_ELECTROCUTED (44)
NUM_PEOPLE_STATES
Scenery​
Models​
M_SCENERY_TREE_1 (1)
M_SCENERY_TREE_2 (2)
M_SCENERY_TREE_3 (3)
M_SCENERY_TREE_4 (4)
M_SCENERY_TREE_5 (5)
M_SCENERY_TREE_6 (6)
M_SCENERY_PLANT_1 (7)
M_SCENERY_PLANT_2 (8)
M_SCENERY_HEAD (9)
M_SCENERY_FIRE (10)
M_SCENERY_WOOD_PILE (11)
M_SCENERY_RS_PILLAR (12)
M_SCENERY_ROCK (13)
M_SCENERY_PORTAL (14)
M_SCENERY_ISLAND (15)
M_SCENERY_BRIDGE (16)
M_SCENERY_DORMANT_TREE (17)
M_SCENERY_TOP_LEVEL_SCENERY (18)
M_SCENERY_SUB_LEVEL_SCENERY (19)
NUM_SCENERY_TYPES (19)
Flags​
SCF_FIRE_NO_SMOKE
SCF_FIRE_PARTIAL_BURN
SCF_ON_FIRE
SCF_PORTAL_OPEN
SCF_CREATE_POST_FIRE_SMOKE
SCF_NO_DORMANT
HeadType​
HEAD_TYPE_NONE
HEAD_TYPE_SHAMAN_TOTEM
HEAD_TYPE_ONE_SHOT
HEAD_TYPE_PERMANENT
HEAD_TYPE_TRIGGER_EVENT
HEAD_TYPE_AOD_STATUE
States​
S_SCENERY_STAND (1)
S_SCENERY_SINK (2)
S_SCENERY_FIRE (3)
S_SCENERY_WOOD_PILE (4)
S_SCENERY_ON_FIRE (5)
S_SCENERY_RS_PILLAR (6)
S_SCENERY_ROLLING (7)
S_SCENERY_DO_NOTHING (8)
S_SCENERY_DORMANT_TREE (9)
S_SCENERY_GROUNDED (10)
S_SCENERY_HEAD_RAISE (11)
S_SCENERY_HEAD_LOWER (12)
S_SCENERY_CONTROLLED_RAISE (13)
Spells​
SpellsTypeInfo​
SPAC_OFF
SPAC_NORMAL
SPAC_GUEST
SPAC_SPECIAL
SPF_IMPLEMENTED
SPF_CYCLE_SPELL
Models​
M_SPELL_NONE (0)
M_SPELL_BURN (1)
M_SPELL_BLAST (2)
M_SPELL_LIGHTNING_BOLT (3)
M_SPELL_WHIRLWIND (4)
M_SPELL_INSECT_PLAGUE (5)
M_SPELL_INVISIBILITY (6)
M_SPELL_HYPNOTISM (7)
M_SPELL_FIRESTORM (8)
M_SPELL_GHOST_ARMY (9)
M_SPELL_EROSION (10)
M_SPELL_SWAMP (11)
M_SPELL_LAND_BRIDGE (12)
M_SPELL_ANGEL_OF_DEATH (13)
M_SPELL_EARTHQUAKE (14)
M_SPELL_FLATTEN (15)
M_SPELL_VOLCANO (16)
M_SPELL_CONVERT_WILD (17)
M_SPELL_ARMAGEDDON (18)
M_SPELL_SHIELD (19)
M_SPELL_BLOODLUST (20)
M_SPELL_TELEPORT (21)
M_SPELL_GHOUL_ARMY (22)
M_SPELL_RAISE_DEAD (23)
M_SPELL_CUSTOM1 (24)
M_SPELL_CUSTOM2 (25)
NUM_SPELL_TYPES (21)
MAX_NUM_NORMAL_SPELLS (32)
M_LANDSCAPE_SPELL_NONE
M_SPELL_HILL
M_SPELL_RISE
M_SPELL_VALLEY
M_SPELL_DIP
M_SPELL_PLACE_TREE
M_SPELL_CLEAR_MAPWHO
M_SPELL_PLACE_SHAMAN
M_SPELL_PLACE_WILD
NUM_LANDSCAPE_SPELL_TYPES
General​
Models​
M_GENERAL_LIGHT (1)
M_GENERAL_DISCOVERY (2)
M_GENERAL_DEBUG_STATIC (3)
M_GENERAL_DEBUG_FLYING (4)
M_GENERAL_DEBUG_FLAG (5)
M_GENERAL_TRIGGER (6)
M_GENERAL_VEHICLE_CONSTRUCTION (7)
M_GENERAL_MAPWHO_THING (8)
M_GENERAL_BUILDING_ADD_ON (9)
M_GENERAL_DISCOVERY_MARKER (10)
NUM_GENERAL_TYPES (10)
Shots​
Models​
M_SHOT_STANDARD (1)
M_SHOT_STANDARD_2 (2)
M_SHOT_STANDARD_3 (3)
M_SHOT_FIREBALL (4)
M_SHOT_LIGHTNING (5)
M_SHOT_SUPER_WARRIOR (6)
M_SHOT_VOLCANO_FIREBALL_1 (7)
M_SHOT_VOLCANO_FIREBALL_2 (8)
NUM_SHOT_TYPES (8)
Flags​
SHOTF_IS_ARROW
SHOTF_IS_FIRE_ARROW
SHOTF_IS_FIRE_ARROW_2
Shapes​
Models​
M_SHAPE_GENERAL
NUM_SHAPE_TYPES
To be used with process_shape_map_elements for the mode
parameter.
SHME_MODE_SET_TMP
SHME_MODE_REMOVE_TMP
SHME_MODE_SET_PERM
SHME_MODE_REMOVE_PERM
SHME_MODE_CONVERT_TO_BLDG
Internal​
Models​
M_INTERNAL_FORMATION (1)
M_INTERNAL_BEACON (2)
M_INTERNAL_THING_INFO_DISPLAY (3)
M_INTERNAL_SOUL_CONVERT (4)
M_INTERNAL_SOUL_MAN (5)
M_INTERNAL_MED_MAN_ATTRACT (6)
M_INTERNAL_OBJ_FACE (7)
M_INTERNAL_FIGHT (8)
M_INTERNAL_PRE_FIGHT (9)
M_INTERNAL_GUARD_CONTROL (10)
M_INTERNAL_BRIDGE_CONTROL (11)
M_INTERNAL_SOUL_CONVERT_2 (12)
M_INTERNAL_DT_BEACON (13)
M_INTERNAL_PLAYER_RAISE (14)
M_INTERNAL_PLAYER_LOWER (15)
M_INTERNAL_GUARD_POST_DISPLAY (16)
M_INTERNAL_PLAYER_SMOOTH (17)
M_INTERNAL_WOOD_DISTRIB (18)
M_INTERNAL_SINKING_BLDG (19)
NUM_INTERNAL_TYPES (19)
Vehicles​
Models​
M_VEHICLE_BOAT_1 (1)
M_VEHICLE_BOAT_2 (2)
M_VEHICLE_AIRSHIP_1 (3)
M_VEHICLE_AIRSHIP_2 (4)
NUM_VEHICLE_TYPES (4)
States​
S_VEHICLE_BOAT_STAND
S_VEHICLE_AIRSHIP_STAND
S_VEHICLE_BOAT_TRAVEL
S_VEHICLE_AIRSHIP_TRAVEL
S_VEHICLE_BOAT_DYING
S_VEHICLE_AIRSHIP_DYING
S_VEHICLE_DRIFT_TO_SHORE
S_VEHICLE_BOAT_STRANDED
S_VEHICLE_BLAST_EXPLODING
Players​
Flags​
PLF_RS_PREPARE_IN_PROGRESS
PLF_INITIAL_RS_PREPARE_DONE
PLF_ONLY_GHOSTS_SELECTED
PLF_PLAYER_HAS_FREE_SPELLS
PLF_IN_COMMAND_MODE
PLF_AUTO_USE_VEHICLES
PLF_VEHICLE_PEOPLE_SELECTED
PLF_LOCAL_GUI_SELECTION_MODE
PLF_ALL_ARMAGEDDON_PEOPLE_PROCESSED
PLF_CP_BLUE_HAS_KILLED_A_GHOST
PLF_CP_BLUE_HAS_BEEN_IN_ENCYC
PLF_CP_SHAMAN_ICON_LEFT_CLICKED
PLF_CP_SHAMAN_ICON_RIGHT_CLICKED
PLF_CP_THING_INFO_ON_HOUSE_SHOWN
PLF_PEOPLE_CURRENTLY_TRAINING
PLF_FIGHT_JUMP_INITIALISED
PLF_NO_REINC_SITE
PLF_SCRIPT_LOSE_LEVEL
PLF_SCRIPT_WIN_LEVEL
PLF_SHAMAN_OMNIPRESENCE
PLF_NO_BLDG_MENU_WITH_NO_BRAVES
PLF_BUILD_ERROR_TOO_FAR
PLF_BUILD_ERROR_TOO_CLOSE
PLF_BUILD_ERROR_ON_WATER
PLF_BUILD_ERROR_NEAR_COAST
PLF_BUILD_ERROR_ON_REINC_SITE
PLF_BUILD_ERROR_DESTROYED_LAND
PLF_BUILD_ERROR_NOT_FLAT
PLF_BUILD_ERROR_OBSTACLE
PLF_BUILD_ERROR_FOG
PLF_CP_PERSON_BEING_PREACHED
Flags2​
PLF2_VICTORY_DANCE_STARTED
PLF2_MARVELLOUS_HOUSE_DEATH
PLF2_PLAYER_SUBMIT_MODE
PLF2_SUBMIT_TARGETTING_SHAMAN
PLF2_PLAYER_HAS_OWNED_BOATS
PLF2_PLAYER_HAS_OWNED_BALLOONS
PLF2_SET_SUBMIT_CMD_PENDING
PLF_ALL_BUILDING_ERROR_FLAGS
Input​
DIF_FORCE_ENABLE
DIF_AOD2_STATUE
DIF_PLAYER_JUST_DIED
DIF_LEVEL_START_ZOOM_IN
DIF_MODAL_DIALOG
DIF_ROLLING_DEMO
DIF_FLYBY
DIF_SCRIPT
DIF_ARMAGEDDON
TbInputKey​
LB_KEY_0
LB_KEY_1
LB_KEY_2
LB_KEY_3
LB_KEY_4
LB_KEY_5
LB_KEY_6
LB_KEY_7
LB_KEY_8
LB_KEY_9
LB_KEY_F1
LB_KEY_F2
LB_KEY_F3
LB_KEY_F4
LB_KEY_F5
LB_KEY_F6
LB_KEY_F7
LB_KEY_F8
LB_KEY_F9
LB_KEY_F10
LB_KEY_F11
LB_KEY_F12
LB_KEY_Q
LB_KEY_W
LB_KEY_E
LB_KEY_R
LB_KEY_T
LB_KEY_Y
LB_KEY_U
LB_KEY_I
LB_KEY_O
LB_KEY_P
LB_KEY_A
LB_KEY_S
LB_KEY_D
LB_KEY_F
LB_KEY_G
LB_KEY_H
LB_KEY_J
LB_KEY_K
LB_KEY_L
LB_KEY_Z
LB_KEY_X
LB_KEY_C
LB_KEY_V
LB_KEY_B
LB_KEY_N
LB_KEY_M
LB_KEY_MOUSE0
LB_KEY_MOUSE1
LB_KEY_MOUSE2
LB_KEY_MOUSE3
LB_KEY_MOUSE4
LB_KEY_TAB
LB_KEY_ESC
LB_KEY_BACKSPACE
LB_KEY_LCONTROL
LB_KEY_LSHIFT
LB_KEY_HASH
LB_KEY_COMMA
LB_KEY_DOT
LB_KEY_SLASH
LB_KEY_RSHIFT
LB_KEY_LALT
LB_KEY_SPACE
LB_KEY_CAPS
LB_KEY_RCONTROL
LB_KEY_RALT
LB_KEY_UP
LB_KEY_LEFT
LB_KEY_RIGHT
LB_KEY_END
LB_KEY_DOWN
LB_KEY_INSERT
LB_KEY_DELETE
Flyby​
Flags​
FLYBY_EVENT_TYPE_NONE
FLYBY_EVENT_TYPE_POSITION
FLYBY_EVENT_TYPE_ANGLE
FLYBY_EVENT_TYPE_ZOOM
FLYBY_EVENT_TYPE_INTEREST_POINT
FLYBY_EVENT_TYPE_TOOLTIP
FLYBY_EVENT_TYPE_DIALOG
GFSetUpForcedToolTip​
FORCED_TYPE_HEAD
FORCED_TYPE_BUILDING
FORCED_TYPE_SHAMAN_LBRIDGE_ON_SELF
FORCED_TYPE_SHAMAN_LBRIDGE_ON_WATER
FORCED_TYPE_SHAMAN_SHIELD
FORCED_TYPE_SHAMAN_INVISIBILITY
FORCED_TYPE_SHAMAN_BLOODLUST
FORCED_TYPE_SHAMAN_HYPNOTISM
FORCED_TYPE_CANT_WALK_HERE
FORCED_TYPE_SHAMAN_LBRIDGE_FROM_BALLOON
PopScript​
INT_ATTR_EXPANSION
INT_ATTR_PREF_SPY_TRAINS
INT_ATTR_PREF_RELIGIOUS_TRAINS
INT_ATTR_PREF_WARRIOR_TRAINS
INT_ATTR_PREF_SUPER_WARRIOR_TRAINS
INT_ATTR_PREF_SPY_PEOPLE
INT_ATTR_PREF_RELIGIOUS_PEOPLE
INT_ATTR_PREF_WARRIOR_PEOPLE
INT_ATTR_PREF_SUPER_WARRIOR_PEOPLE
INT_ATTR_MAX_BUILDINGS_ON_GO
INT_ATTR_HOUSE_PERCENTAGE
INT_ATTR_AWAY_BRAVE
INT_ATTR_AWAY_WARRIOR
INT_ATTR_AWAY_RELIGIOUS
INT_ATTR_DEFENSE_RAD_INCR
INT_ATTR_MAX_DEFENSIVE_ACTIONS
INT_ATTR_AWAY_SPY
INT_ATTR_AWAY_SUPER_WARRIOR
INT_ATTR_ATTACK_PERCENTAGE
INT_ATTR_AWAY_MEDICINE_MAN
INT_ATTR_PEOPLE_PER_BOAT
INT_ATTR_PEOPLE_PER_BALLOON
INT_ATTR_DONT_USE_BOATS
INT_ATTR_MAX_SPY_ATTACKS
INT_ATTR_ENEMY_SPY_MAX_STAND
INT_ATTR_MAX_ATTACKS
INT_ATTR_EMPTY_AT_WAYPOINT
INT_ATTR_SPY_CHECK_FREQUENCY
INT_ATTR_RETREAT_VALUE
INT_ATTR_BASE_UNDER_ATTACK_RETREAT
INT_ATTR_RANDOM_BUILD_SIDE
INT_ATTR_USE_PREACHER_FOR_DEFENCE
INT_ATTR_SHAMEN_BLAST
INT_ATTR_MAX_TRAIN_AT_ONCE
INT_ATTR_GROUP_OPTION
INT_ATTR_PREF_BOAT_HUTS
INT_ATTR_PREF_BALLOON_HUTS
INT_ATTR_PREF_BOAT_DRIVERS
INT_ATTR_PREF_BALLOON_DRIVERS
INT_ATTR_FIGHT_STOP_DISTANCE
INT_ATTR_SPY_DISCOVER_CHANCE
INT_ATTR_COUNT_PREACH_DAMAGE
INT_ATTR_DONT_GROUP_AT_DT
INT_ATTR_SPELL_DELAY
INT_ATTR_DONT_DELETE_USELESS_BOAT_HOUSE
INT_ATTR_BOAT_HOUSE_BROKEN
INT_ATTR_DONT_AUTO_TRAIN_PREACHERS
INT_ATTR_SPARE_6
ATTR_EXPANSION
ATTR_PREF_SPY_TRAINS
ATTR_PREF_RELIGIOUS_TRAINS
ATTR_PREF_WARRIOR_TRAINS
ATTR_PREF_SUPER_WARRIOR_TRAINS
ATTR_PREF_SPY_PEOPLE
ATTR_PREF_RELIGIOUS_PEOPLE
ATTR_PREF_WARRIOR_PEOPLE
ATTR_PREF_SUPER_WARRIOR_PEOPLE
ATTR_MAX_BUILDINGS_ON_GO
ATTR_HOUSE_PERCENTAGE
ATTR_AWAY_BRAVE
ATTR_AWAY_WARRIOR
ATTR_AWAY_RELIGIOUS
ATTR_DEFENSE_RAD_INCR
ATTR_MAX_DEFENSIVE_ACTIONS
ATTR_AWAY_SPY
ATTR_AWAY_SUPER_WARRIOR
ATTR_ATTACK_PERCENTAGE
ATTR_AWAY_MEDICINE_MAN
ATTR_PEOPLE_PER_BOAT
ATTR_PEOPLE_PER_BALLOON
ATTR_DONT_USE_BOATS
ATTR_MAX_SPY_ATTACKS
ATTR_ENEMY_SPY_MAX_STAND
ATTR_MAX_ATTACKS
ATTR_EMPTY_AT_WAYPOINT
ATTR_SPY_CHECK_FREQUENCY
ATTR_RETREAT_VALUE
ATTR_BASE_UNDER_ATTACK_RETREAT
ATTR_RANDOM_BUILD_SIDE
ATTR_USE_PREACHER_FOR_DEFENCE
ATTR_SHAMEN_BLAST
ATTR_MAX_TRAIN_AT_ONCE
ATTR_GROUP_OPTION
ATTR_PREF_BOAT_HUTS
ATTR_PREF_BALLOON_HUTS
ATTR_PREF_BOAT_DRIVERS
ATTR_PREF_BALLOON_DRIVERS
ATTR_FIGHT_STOP_DISTANCE
ATTR_SPY_DISCOVER_CHANCE
ATTR_COUNT_PREACH_DAMAGE
ATTR_DONT_GROUP_AT_DT
ATTR_SPELL_DELAY
ATTR_DONT_DELETE_USELESS_BOAT_HOUSE
ATTR_BOAT_HOUSE_BROKEN
ATTR_DONT_AUTO_TRAIN_PREACHERS
ATTR_SPARE_6
INT_B_BUILDING_TEPEE
INT_B_BUILDING_HUT
INT_B_BUILDING_FARM
INT_B_BUILDING_DRUM_TOWER
INT_B_BUILDING_TEMPLE
INT_B_BUILDING_SPY_TRAIN
INT_B_BUILDING_WARRIOR_TRAIN
INT_B_BUILDING_SUPER_TRAIN
INT_B_BUILDING_RECONVERSION
INT_B_BUILDING_WALL_PIECE
INT_B_BUILDING_GATE
INT_B_BUILDING_CURR_OE_SLOT
INT_B_BUILDING_BOAT_HUT_1
INT_B_BUILDING_BOAT_HUT_2
INT_B_BUILDING_AIRSHIP_HUT_1
INT_B_BUILDING_AIRSHIP_HUT_2
INT_R_BUILDING_TEPEE
INT_R_BUILDING_HUT
INT_R_BUILDING_FARM
INT_R_BUILDING_DRUM_TOWER
INT_R_BUILDING_TEMPLE
INT_R_BUILDING_SPY_TRAIN
INT_R_BUILDING_WARRIOR_TRAIN
INT_R_BUILDING_SUPER_TRAIN
INT_R_BUILDING_RECONVERSION
INT_R_BUILDING_WALL_PIECE
INT_R_BUILDING_GATE
INT_R_BUILDING_CURR_OE_SLOT
INT_R_BUILDING_BOAT_HUT_1
INT_R_BUILDING_BOAT_HUT_2
INT_R_BUILDING_AIRSHIP_HUT_1
INT_R_BUILDING_AIRSHIP_HUT_2
INT_Y_BUILDING_TEPEE
INT_Y_BUILDING_HUT
INT_Y_BUILDING_FARM
INT_Y_BUILDING_DRUM_TOWER
INT_Y_BUILDING_TEMPLE
INT_Y_BUILDING_SPY_TRAIN
INT_Y_BUILDING_WARRIOR_TRAIN
INT_Y_BUILDING_SUPER_TRAIN
INT_Y_BUILDING_RECONVERSION
INT_Y_BUILDING_WALL_PIECE
INT_Y_BUILDING_GATE
INT_Y_BUILDING_CURR_OE_SLOT
INT_Y_BUILDING_BOAT_HUT_1
INT_Y_BUILDING_BOAT_HUT_2
INT_Y_BUILDING_AIRSHIP_HUT_1
INT_Y_BUILDING_AIRSHIP_HUT_2
INT_G_BUILDING_TEPEE
INT_G_BUILDING_HUT
INT_G_BUILDING_FARM
INT_G_BUILDING_DRUM_TOWER
INT_G_BUILDING_TEMPLE
INT_G_BUILDING_SPY_TRAIN
INT_G_BUILDING_WARRIOR_TRAIN
INT_G_BUILDING_SUPER_TRAIN
INT_G_BUILDING_RECONVERSION
INT_G_BUILDING_WALL_PIECE
INT_G_BUILDING_GATE
INT_G_BUILDING_CURR_OE_SLOT
INT_G_BUILDING_BOAT_HUT_1
INT_G_BUILDING_BOAT_HUT_2
INT_G_BUILDING_AIRSHIP_HUT_1
INT_G_BUILDING_AIRSHIP_HUT_2
INT_B_PERSON_BRAVE
INT_B_PERSON_WARRIOR
INT_B_PERSON_RELIGIOUS
INT_B_PERSON_SPY
INT_B_PERSON_SUPER_WARRIOR
INT_B_PERSON_MEDICINE_MAN
INT_R_PERSON_BRAVE
INT_R_PERSON_WARRIOR
INT_R_PERSON_RELIGIOUS
INT_R_PERSON_SPY
INT_R_PERSON_SUPER_WARRIOR
INT_R_PERSON_MEDICINE_MAN
INT_Y_PERSON_BRAVE
INT_Y_PERSON_WARRIOR
INT_Y_PERSON_RELIGIOUS
INT_Y_PERSON_SPY
INT_Y_PERSON_SUPER_WARRIOR
INT_Y_PERSON_MEDICINE_MAN
INT_G_PERSON_BRAVE
INT_G_PERSON_WARRIOR
INT_G_PERSON_RELIGIOUS
INT_G_PERSON_SPY
INT_G_PERSON_SUPER_WARRIOR
INT_G_PERSON_MEDICINE_MAN
INT_BURN
INT_BLAST
INT_LIGHTNING_BOLT
INT_WHIRLWIND
INT_INSECT_PLAGUE
INT_INVISIBILITY
INT_HYPNOTISM
INT_FIRESTORM
INT_GHOST_ARMY
INT_EROSION
INT_SWAMP
INT_LAND_BRIDGE
INT_ANGEL_OF_DEATH
INT_EARTHQUAKE
INT_FLATTEN
INT_VOLCANO
INT_WRATH_OF_GOD
INT_SHIELD
INT_CONVERT
INT_TELEPORT
INT_BLOODLUST
INT_BRAVE
INT_WARRIOR
INT_RELIGIOUS
INT_SPY
INT_SUPER_WARRIOR
INT_MEDICINE_MAN
INT_TEPEE
INT_HUT
INT_FARM
INT_DRUM_TOWER
INT_TEMPLE
INT_SPY_TRAIN
INT_WARRIOR_TRAIN
INT_SUPER_TRAIN
INT_RECONVERSION
INT_WALL_PIECE
INT_GATE
INT_BOAT_HUT_1
INT_BOAT_HUT_2
INT_AIRSHIP_HUT_1
INT_AIRSHIP_HUT_2
INT_NO_SPECIFIC_PERSON
INT_NO_SPECIFIC_BUILDING
INT_NO_SPECIFIC_SPELL
INT_TARGET_MEDICINE_MAN
ATTACK_MARKER
ATTACK_BUILDING
ATTACK_PERSON
ATTACK_NORMAL
ATTACK_BY_BOAT
ATTACK_BY_BALLOON
GUARD_NORMAL
GUARD_WITH_GHOSTS
Other​
TRIBE_BLUE = 0
TRIBE_RED = 1
TRIBE_YELLOW = 2
TRIBE_GREEN = 3
TRIBE_NEUTRAL = -1
TRUE = 1
FALSE = 0
NULL = 0
GSMI_NO_LOSE
GSMI_NO_WIN
GSMI_NO_MAP_REVEAL
GSMI_SHROUD_ACTIVE
GSMI_SHROUD_VISION
P2FL_NO_SPROG
P2FL_NO_ACCEPT_SOUND
BUTTONINIT_BUTTONID
BUTTONINIT_DATA
BUTTONINIT_DRAWDATA
CGF_CURRENTLY_SELECTED
DEBUG_SHOW_POLY_OUTLINES
DEBUG_SHOW_INACCESSIBLE_ZONES
GPF2_FOG_OF_WAR
GPF2_LENS_FLARE
GPF2_HUMAN_SHAMAN_OMNIPRESENCE
GPF2_AUTO_CAST_SPELL
GPF2_LETTERBOX
GPF2_MARVELLOUS_SOUND
DM_NORMAL_VIEW
DM_PLAN_VIEW
DM_WORLD_VIEW
ULONG_MAX
gnsi​
Flags​
GNS_PAUSED
GNS_LEVEL_COMPLETE
GNS_LEVEL_FAILED
Flags2​
GNS2_TURN_SHAKE_ON
Flags3​
GNS3_DISPLAY_LEVEL_STATS
GNS3_INGAME_OPTIONS
Flags4​
GNS4_PLAYER_WASTING_MANA
gsi​
Flags​
GS_NO_AUTO_BUILD
GS_NO_AUTO_HOUSE
GS_DONT_HOUSE_SPECIALISTS
GS_LEVEL_START_MAP_EDIT_MODE
GS_FIGHT_NO_PUSHING
GS_AOD_STATUE_SHAMAN_PROTECT
GS_GUEST_SPELLS_CHARGE
Computer Player Actions​
CP_AT_TYPE_CONSTRUCT_BUILDING
CP_AT_TYPE_FETCH_WOOD
CP_AT_TYPE_MED_MAN_GET_WILD_PEEPS
CP_AT_TYPE_HOUSE_A_PERSON
CP_AT_TYPE_SEND_GHOSTS
CP_AT_TYPE_BRING_NEW_PEOPLE_BACK
CP_AT_TYPE_TRAIN_PEOPLE
CP_AT_TYPE_POPULATE_DRUM_TOWER
CP_AT_TYPE_DEFEND
CP_AT_TYPE_DEFEND_BASE
CP_AT_TYPE_SPELL_DEFENCE
CP_AT_TYPE_PREACH
CP_AT_TYPE_BUILD_WALLS
CP_AT_TYPE_SABOTAGE
CP_AT_TYPE_SPELL_OFFENSIVE
CP_AT_TYPE_SUPER_DEFEND
CP_AT_TYPE_BUILD_VEHICLE
CP_AT_TYPE_FETCH_LOST_PEOPLE
CP_AT_TYPE_FETCH_LOST_VEHICLE
CP_AT_TYPE_FETCH_FAR_VEHICLE
CP_AT_TYPE_AUTO_ATTACK
CP_AT_TYPE_MED_MAN_DEFEND
CP_AT_TYPE_FLATTEN_BASE
CP_AT_TYPE_BUILD_OUTER_DEFENCES
CP_AT_TYPE_GUARD_AT_MARKER
CP_AT_TYPE_SEND_ALL_TO_MARKER
CP_AT_TYPE_PRAY_AT_HEAD
CP_AT_TYPE_BOAT_PATROL
CP_AT_TYPE_DEFEND_SHAMEN
CP_AT_TYPE_WARRIOR_DEFEND
Computer Player Flags​
(player.CP.Flags)
CPF_BUSY
CPF_SOME_ACTION_IN_CONTROL_OF_PRAYING
CPF_UNDER_ATTACK
CPF_STARTED_DEFENCE
CPF_USE_MARKER_FOR_DEFENCE
CPF_USE_GIVEN_POS_FOR_DRUM_TOWER
CPF_USE_CONVERT_POS_FROM_SCRIPT
CPF_BUILD_OUTER_DEFENCES_UP
CPF_SHAMAN_DEFEND_BASE
CPF_USE_MARKER_FOR_CONVERT
CPF_DONT_BUILD_MAIN_DRUM_TOWER_YET
CPF_ONLY_STAND_AT_MARKERS
CPF_SHAMAN_BLASTED_BY_SUPER_WARRIOR
CPF_TAKE_NOTICE_OF_SUPER_WARRIORS_BLASTING_THE_SHAMAN
CPF_ACTIVELY_TARGET_BLUE_SHAMAN
CPF_ACTIVELY_TARGET_BLUE_DRUM_TOWERS
CPF_PARTIAL_BUILDING_COUNT
CPF_DO_EXTRA_WOOD_COLLECTION
CPF_USE_SPELL_BUCKET_CHECKS
CPF_SUPER_ATTACK_POS_VALID
Difficulty​
DIFF_EASY (0)
DIFF_NORMAL (1)
DIFF_HARD (2)
DIFF_NIGHTMARE (3)
??
CGDF_BUILD_ERROR_TOO_FAR
CGDF_BUILD_ERROR_TOO_CLOSE
CGDF_BUILD_ERROR_ON_WATER
CGDF_BUILD_ERROR_NEAR_COAST
CGDF_BUILD_ERROR_ON_REINC_SITE
CGDF_BUILD_ERROR_DESTROYED_LAND
CGDF_BUILD_ERROR_NOT_FLAT
CGDF_BUILD_ERROR_OBSTACLE
CGDF_SINGLE_LEVEL
CGDF_SPELL_ERROR_NO_MANA_MSG
CGDF_ENEMY_SHAMAN_DEAD_MSG
CGDF_BUILD_ERROR_FOG
CGDF_YOUR_SHAMAN_DEAD
CGDF_YOUR_BLDG_DISMANTLE
CGDF_YOUR_BLDG_DESTROYED
CGDF_NO_LANDBRIDGE_ON_WATER
CGDF_NO_LANDBRIDGE_ON_SELF
CGDF_NO_SHAMAN_SHIELD
CGDF_NO_SHAMAN_INVIS
CGDF_NO_SHAMAN_HYPNO_ON_WILD
CGDF_NO_SHAMAN_BLOODLUST
CGDF_SOME_CANT_WALK_HERE
CGDF_ALL_CANT_WALK_HERE
CGDF_MANA_INCOME_LOW
CGDF_REACHED_MAX_POP
CGDF_SAVED_IN_PLS
CGDF_WASTING_MANA
CGDF_NO_LANDBRIDGE_FROM_BALLOON
CGDF_NO_ENEMY_INSECT_PLAGUE
CGDF_OUT_OF_RANGE_CAST
Directions​
LAC_NORTH
LAC_NORTH_EAST
LAC_EAST
LAC_SOUTH_EAST
LAC_SOUTH
LAC_SOUTH_WEST
LAC_WEST
LAC_NORTH_WEST
Quest Manager​
QUEST_TEXT_TYPE_TITLE = 0
QUEST_TEXT_TYPE_MESSAGE = 1
QUEST_TEXT_TYPE_TASK = 2
QUEST_TEXT_TYPE_TASK_COMPLETE = 3
QUEST_TEXT_TYPE_TASK_FAILED = 4
Misc​
To be used with find_me_a_number_of_spare_people for the flags
parameter.
IN_TRAINING_OK
DEFENDING_OK
BUILDING_OK
NOT_IN_TRAINING_BUILDING
NOT_DEFENDING_PREACHERS
NOT_IN_BUILDING
NOT_IN_DRUM_TOWER
M_MVS_PERSON_ARCHER
M_MVS_PERSON_MELEE_GHOUL
M_MVS_PERSON_RANGED_GHOUL
Game Modes​
GM_MAIN_MENU
GM_MAIN_GAME
GM_EDITOR
GM_OBJECT_EDITOR
GM_GAMUT_GENERATION
GM_NETWORK_INTERFACE_2
GM_FRONTEND
GM_LANGUAGE_TEST
GM_FE_NET
GM_PLANETARY_LEVEL_SELECT
GM_KEY_DEFINE_TEST
GM_CREDITS
FENEW Menus​
FEN_MENU_MAIN
FEN_MENU_QUITPROMPT
FEN_MENU_RECOMMENDTUTORIAL
FEN_MENU_LOAD
FEN_MENU_MULTISERVICE
FEN_MENU_MULTIIPXIPLOOK
FEN_MENU_MULTIIPADDRESSBOOK
FEN_MENU_MULTINEWNAME
FEN_MENU_MULTINEWSTART
FEN_MENU_MULTIMODEMSETUP
FEN_MENU_MULTIMODEMJOIN
FEN_MENU_MULTISERIALSETUP
FEN_MENU_MULTISERIALSETTINGS
FEN_MENU_OPTIONS
FEN_MENU_SAVE
FEN_MENU_SINGLELEVEL
FEN_MENU_INGAMEMENU
FEN_MENU_IGMRESTARTLEVELPROMPT
FEN_MENU_IGMQUITLEVELPROMPT
FEN_MENU_IGMPLSQUITGAMEPROMPT
FEN_MENU_SPLASH
FEN_MENU_PLSMENU